{$CLEO .s} {$USE debug} {$USE memory} {$USE audio} var 0@ : Integer var 1@ : Integer var 2@ : Integer var 3@ : Integer var 4@ : Integer var 5@ : Integer var 6@ : Integer var 7@ : Integer var 8@ : Integer var 9@ : Integer var 10@ : Integer script_name "0AB9" // get_audio_stream_state debug_on trace "0AB9 (get_audio_stream_state)" // load the file wait 0 if load_audio_stream ".\Ding.mp3" {store_to} 0@ then trace "~g~~h~~h~0AB9 (get_audio_stream_state), #0 PASSED" else breakpoint "~r~~h~~h~~h~0AB9 (get_audio_stream_state), #0 FAILED!~n~Failed to load file. Handle: %d" 0@ end // get state wait 0 0AB9: get_audio_stream_state 0@ {store_to} 1@ // tested opcode if 1@ == 2 // AudioStreamState.Paused then trace "~g~~h~~h~0AB9 (get_audio_stream_state), #1 PASSED" else breakpoint "~r~~h~~h~~h~0AB9 (get_audio_stream_state), #1 FAILED!~n~%d Expected~n~%d Occured" 2 1@ end // set new state wait 0 set_audio_stream_state 0@ {state} AudioStreamAction.Play trace "~g~~h~~h~0AAD (set_audio_stream_state), #2 PASSED" // get updated state wait 0 0AB9: get_audio_stream_state 0@ {store_to} 1@ // tested opcode if 1@ == 1 // AudioStreamState.Playing then trace "~g~~h~~h~0AB9 (get_audio_stream_state), #3 PASSED" else breakpoint "~r~~h~~h~~h~0AB9 (get_audio_stream_state), #3 FAILED!~n~%d Expected~n~%d Occured" 1 1@ end // check if state updated after playback end wait 400 // Ding.mp3 is 0.25s long 0AB9: get_audio_stream_state 0@ {store_to} 1@ // tested opcode if 1@ == -1 // AudioStreamState.Stopped then trace "~g~~h~~h~0AB9 (get_audio_stream_state), #4 PASSED" else breakpoint "~r~~h~~h~~h~0AB9 (get_audio_stream_state), #4 FAILED!~n~%d Expected~n~%d Occured" -1 1@ end terminate_this_custom_script