{$CLEO .s} {$USE debug} {$USE memory} {$USE audio} var 0@ : Integer var 1@ : Integer var 2@ : Integer var 3@ : Integer var 4@ : Integer var 5@ : Integer var 6@ : Integer var 7@ : Integer var 8@ : Integer var 9@ : Integer var 10@ : Integer script_name "0AC0" // set_audio_stream_looped debug_on trace "0AC0 (set_audio_stream_looped)" // load the file wait 0 if load_audio_stream ".\Ding.mp3" store_to 0@ then trace "~g~~h~~h~0AC0 (set_audio_stream_looped), #0 PASSED" else breakpoint "~r~~h~~h~~h~0AC0 (set_audio_stream_looped), #0 FAILED!~n~Failed to load file. Handle: %d" 0@ end // enable looping wait 0 0AC0: set_audio_stream_looped 0@ flag true // tested opcode trace "~g~~h~~h~0AC0 (set_audio_stream_looped), #1 PASSED" // start playback wait 0 set_audio_stream_state 0@ state AudioStreamAction.Play trace "~g~~h~~h~0AC0 (set_audio_stream_looped), #2 PASSED" // get updated state wait 0 get_audio_stream_state 0@ store_to 1@ if 1@ == 1 // AudioStreamState.Playing then trace "~g~~h~~h~0AC0 (set_audio_stream_looped), #3 PASSED" else breakpoint "~r~~h~~h~~h~0AC0 (set_audio_stream_looped), #3 FAILED!~n~%d Expected~n~%d Occured" 1 1@ end // check if still playing wait 400 // Ding.mp3 is 0.25s long get_audio_stream_state 0@ store_to 1@ if 1@ == 1 // AudioStreamState.Playing then trace "~g~~h~~h~0AC0 (set_audio_stream_looped), #4 PASSED" else breakpoint "~r~~h~~h~~h~0AC0 (set_audio_stream_looped), #4 FAILED!~n~%d Expected~n~%d Occured" -1 1@ end // stop playback wait 0 set_audio_stream_state 0@ state AudioStreamAction.Stop trace "~g~~h~~h~0AC0 (set_audio_stream_looped), #5 PASSED" terminate_this_custom_script