{$CLEO .cs} nop {$CLEO .s} {$USE debug} {$USE memory} {$USE audio} var 0@ : Integer var 1@ : Integer var 2@ : Integer var 3@ : Integer var 4@ : Integer var 5@ : Integer var 6@ : Integer var 7@ : Integer var 8@ : Integer var 9@ : Integer var 10@ : Integer script_name "0AC4" // set_play_3d_audio_stream_at_char debug_on trace "0AC4 (set_play_3d_audio_stream_at_char)" // load existing file wait 0 if load_3d_audio_stream ".\Ding.mp3" store_to 0@ then trace "~g~~h~~h~0AC4 (set_play_3d_audio_stream_at_char), #0 PASSED" else breakpoint "~r~~h~~h~~h~0AC4 (set_play_3d_audio_stream_at_char), #0 FAILED!~n~Failed to load file. Handle: %d" 0@ end // test player's actor wait 0 if does_char_exist $scplayer then trace "~g~~h~~h~0AC4 (set_play_3d_audio_stream_at_char), #1 PASSED" else breakpoint "~r~~h~~h~~h~0AC4 (set_play_3d_audio_stream_at_char), #1 FAILED!~n~Player character does not exists!" 0@ end // attach to character wait 0 0AC4: set_play_3d_audio_stream_at_char 0@ character $scplayer // tested opcode trace "~g~~h~~h~0AC4 (set_play_3d_audio_stream_at_char), #2 PASSED" // play the sound wait 0 print_big_formatted "AT PLAYER CHAR" {time} 300 {style} TextStyle.MiddleSmaller set_audio_stream_state 0@ state AudioStreamAction.Play wait 250 trace "~g~~h~~h~0AC4 (set_play_3d_audio_stream_at_char), #3 PASSED" terminate_this_custom_script